“Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

I'm currently doing Dan John Cox's tutorials on modularity. I just finished his first one. I really like the guy and I'm probably gonna do most of the things he's put on Pluralsight. I decided to skip some of the things he did in the end, just because he refines (i'm guessing) pretty much everything… Continue reading “Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

Camera Model

I created this camera in 3D Studio Max thanks to a tutorial, fixed some things in Zbrush and then rendered it in Keyshot. It was a great exercise for me and I learned a lot. You can check out the tutorial here.            

Quick Introduction

My name is Vasko Petrov. I’m 19 years old and I’m from Sofia, Bulgaria. Right now I’m a student at the New Bulgarian University where I study Multimedia and Computer Graphics. I aspire to become a great CG artist. I feel like working in the game or movie industry would be a dream come true… Continue reading Quick Introduction