“Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Today I finished this course by Dan John Cox. I gotta say that I really like how much I'm learning from him. I'm counting on continuing to learn and after finishing his whole series, I'm going to create my own scene. While modelling this I had some problems with the bend modifier in the end,… Continue reading “Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Game Model of a Weapon

An original concept that I did in Zbrush and then rendered in Keyshot on an orange background. After that, I did a low poly version, created normals in xNormal, adjusted them a bit in Photoshop and then put my low poly model in Marmoset. I hadn't done something like this before, so I was able… Continue reading Game Model of a Weapon

Camera Model

I created this camera in 3D Studio Max thanks to a tutorial, fixed some things in Zbrush and then rendered it in Keyshot. It was a great exercise for me and I learned a lot. You can check out the tutorial here.            

Flying Еyebrows

This is a quick sculpt sketch from a week or so. I didn't really have a concept while doing it. Of course, I forgot to do a couple of things, but overall it turned out alright. Next time it will be better. Here's my process: https://www.youtube.com/watch?v=AQ3FyAO_7kw  

“Living in a medicine chest”

I had a great time painting this today. I used acrylics and pastels. The title is taken from a Tom Waits song. The painting represents the emotional hunger every person has. https://www.instagram.com/p/BlU528oB8GT/?taken-by=vaskopetrov I also made this black and white version in Photoshop while editing the image I took. It's pretty cool and I might put… Continue reading “Living in a medicine chest”