“Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Today I finished this course by Dan John Cox. I gotta say that I really like how much I'm learning from him. I'm counting on continuing to learn and after finishing his whole series, I'm going to create my own scene. While modelling this I had some problems with the bend modifier in the end,… Continue reading “Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Game Model of a Weapon

An original concept that I did in Zbrush and then rendered in Keyshot on an orange background. After that, I did a low poly version, created normals in xNormal, adjusted them a bit in Photoshop and then put my low poly model in Marmoset. I hadn't done something like this before, so I was able… Continue reading Game Model of a Weapon