Old Personal Project

I added this to my active portfolio, so I decided to repost it. I'll do the same with several other old works in the coming days. Technically this scene is far from being great, but it was one of the first finished ones I did and I still like it mostly. Software: 3Ds Max, Vray,… Continue reading Old Personal Project

“Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Today I finished this course by Dan John Cox. I gotta say that I really like how much I'm learning from him. I'm counting on continuing to learn and after finishing his whole series, I'm going to create my own scene. While modelling this I had some problems with the bend modifier in the end,… Continue reading “Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

“Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

I'm currently doing Dan John Cox's tutorials on modularity. I just finished his first one. I really like the guy and I'm probably gonna do most of the things he's put on Pluralsight. I decided to skip some of the things he did in the end, just because he refines (i'm guessing) pretty much everything… Continue reading “Designing a Modular Structure for Games in 3ds Max” by Dan John Cox