“Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Today I finished this course by Dan John Cox. I gotta say that I really like how much I'm learning from him. I'm counting on continuing to learn and after finishing his whole series, I'm going to create my own scene. While modelling this I had some problems with the bend modifier in the end,… Continue reading “Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

“Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

I'm currently doing Dan John Cox's tutorials on modularity. I just finished his first one. I really like the guy and I'm probably gonna do most of the things he's put on Pluralsight. I decided to skip some of the things he did in the end, just because he refines (i'm guessing) pretty much everything… Continue reading “Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

Game Model of a Weapon

An original concept that I did in Zbrush and then rendered in Keyshot on an orange background. After that, I did a low poly version, created normals in xNormal, adjusted them a bit in Photoshop and then put my low poly model in Marmoset. I hadn't done something like this before, so I was able… Continue reading Game Model of a Weapon

Camera Model

I created this camera in 3D Studio Max thanks to a tutorial, fixed some things in Zbrush and then rendered it in Keyshot. It was a great exercise for me and I learned a lot. You can check out the tutorial here.            

3D sculpt of a Dean Yeagle sketch

This was something I had a lot of fun doing. It was actually part of a tutorial by Shane Olson, but I ended up changing a couple of things. I'm now actually obsessed with Yeagle's art and I'll probably make a couple of more sculpts of some of his concepts. https://www.instagram.com/p/BlBRIKthK8c/?taken-by=vaskopetrov https://www.facebook.com/vaskopetrovart/videos/978595988969711/ https://www.facebook.com/vaskopetrovart/videos/978599692302674/