“Hard Surface Modeling a Modular Structure for Games in 3ds Max” by Dan John Cox

Today I finished this course by Dan John Cox. I gotta say that I really like how much I’m learning from him. I’m counting on continuing to learn and after finishing his whole series, I’m going to create my own scene.

While modelling this I had some problems with the bend modifier in the end, but overall it went alright.

Here is the link to the tutorial on Pluralsight.

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