“Designing a Modular Structure for Games in 3ds Max” by Dan John Cox

I’m currently doing Dan John Cox’s tutorials on modularity. I just finished his first one. I really like the guy and I’m probably gonna do most of the things he’s put on Pluralsight.

I decided to skip some of the things he did in the end, just because he refines (i’m guessing) pretty much everything in his next course.

I also rendered it in Keyshot because…well, I just like Keyshot.

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